game theory

The requirements for this project are as follows: Each group will take a situation and create a simple, game
theoretic model which that group will solve. This situation can be a scene from a movie, a game, or a realworld scenario. Original thought should be the center of this idea, so you should not take an example directly
from an example that I discussed in class or from a paper that you find. Groups should push themselves
to either write down a more general model, or to look at different versions of the game they are analyzing.
For example, writing down a prisoners dilemma and solving is not sufficient for a good grade on the project.
The situation that you pick should be inspired by your interests. This paper should be no less than 3 pages,
double-spaced, with 12 pt font. Instead of analyzing a model in this way, students may also choose to run an
experiment in the class to test the predictions of game theory.
In this project, you should clearly outline what you are modeling and why it is interesting. You should
then clearly define the model, meaning that you should write down the players, the strategy space, and the
payoffs. You should also go through a simple example that gives a flavor of what the solution looks like, and
you should conclude by discussing your predicted solution and how it ties in to the situation you are modeling.
Students who choose to run an experiment should still follow the same steps above, but should detail why
they are running an experiment. In addition, students should detail the results of the experiment and why
they match or mismatch the theory.